Fess from the Tiberian Genesis mod team, who generously provided me with most of the config required to make this mod work.Killzone_Kid for the forced ragdoll function which this script makes use of. You can find a collection of his scripts here. ALIAScartoons for the Gravity script, which this script is based off.If you'd like to translate the script into a different language, contact me via my Discord or create a pull request. You can freely use the script in your missions, private or uploaded to the Steam Workshop but you must not use any parts of the script in another mod without my permission. This script is licensed under Arma Public License No Derivatives (APL-ND). Editor module to simplify usage ( Mod version only!)įor help with troubleshooting, questions or feedback, join my Discord.Designed for multiplayer and tested on dedicated server.Nearby units can be knocked down by the blast wave.Damages/destroys nearby units, vehicles and buildings.This is the script version, a mod version is also available on the Steam Workshop. You can see the script in action in this demo video or if you'd like to test the script for yourself you can try out the demo mission. The damage/destruction can be disabled if you just want to use the effect. When activated, a beam laser will come from the sky above the target position and obliterate most objects beneath it. The beam particle effect is based on ALIAS's gravity script which you should check out if you like the look of this script. Zeus Enhanced is licensed under the GNU General Public License ( GPLv3).This is a beam laser effect I created for one of my missions. Please use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file including a valid email address. To contribute something to ZEN, simply fork this repository and submit your pull requests for review by other collaborators. Please comment on issues you want to contribute with, to avoid duplicating effort. We have a list of tasks and bugs on our issue tracker on GitHub. We are always welcoming new pull requests containing bug fixes, refactors and new features. You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. New waypoint types such as paradrop available through Zeus.Zeus camera flashlight for easier editing at night.Settings to control Zeus camera properties such as speed and available vision modes.Various bug fixes and quality of life improvements to the Zeus interface.Vehicle customization garage made specifically for Zeus.Placement preview that enables precise object placement on surfaces.Player visibility indicator to help ensure mission adjustments are not made in view of players.Ability to create and edit area markers through Zeus.3DEN editor object preview images in Zeus.Rewritten, faster remote controlling of units.
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